TARGET ARR (Y2)
$1.8M
Annual Recurring Revenue
TAM
$188B
Red Team / Pen Test Market
PRODUCTS
2
Game + Enterprise SaaS
AI EMPLOYEES
8
Autonomous Operations
GROSS MARGIN
85%+
Software + AI = Low COGS
01

COMPANY OVERVIEW

We build the world's first pipeline where autonomous AI discovers real zero-day vulnerabilities, an academy teaches humans to understand them, and a game makes millions of players actually care about cybersecurity.

COMPANY NAME

TBD -- The 45-voice creative panel has rejected "Dark Matter Industries" (taken). Final name pending. The name will reflect Golden Age sci-fi optimism, not cyberpunk nihilism.

STRUCTURE

One company, two product lines. The Game (consumer) and The SaaS (enterprise). Shared AI infrastructure. Shared intelligence pipeline. Maximum leverage.

CORE THESIS

Cybersecurity education is broken. Enterprises pay $45K+ for a single purple team assessment. We automate it with AI-vs-AI and teach the next generation through gameplay.

UNFAIR ADVANTAGE

Athelgard -- our central AI brain -- runs autonomous Docker containers with purpose-built vulnerable products we coded ourselves, discovers vulnerabilities, and teaches students what it finds. No one else has this pipeline.

02

THE PIPELINE

🤖

TIER 3: GARDEN

Athelgard runs AI-vs-AI
purple teams on purpose-built
Docker containers. Discovers vulns.

🎓

TIER 2: ACADEMY

Findings flow to education.
Athelgard teaches students
about real vulnerabilities.

🚀

TIER 1: HUNT

Players experience it as an
epic CTF space game with
fictional names and lore.

9 purpose-built vulnerable products across MDM, ERP, fintech, telecom, automotive, and CPU architectures — all coded in-house, fully owned IP. Intelligence flows downward. Revenue flows from both ends: enterprises pay for Tier 3 SaaS, players pay inside Tier 1 Game. The Academy (Tier 2) bridges both worlds and maps to real certifications (CompTIA Security+, OSCP, CEH).

03

TWO PRODUCTS

TIER 1 + TIER 2

THE GAME

Free-to-play cybersecurity space game. 18 nations, alliances, diplomacy, CTF warfare. Real cybersecurity education disguised as the most addictive game you've ever played. Players learn while they conquer.
Battle Pass (seasonal) $9.99/season
AI Crew Card Packs $4.99 - $19.99
Premium Academy (monthly) $14.99/mo
SOC Cosmetics + Customization $1.99 - $9.99
Starter Packs / Bundles $4.99 - $29.99
TARGET AUDIENCE
Aspiring Hackers CS Students Gamers Who Learn Career Changers CTF Competitors Ages 16-35
YEAR 1 TARGET
$50K/mo
10,000 players x $5.00 ARPU
TIER 3 ENTERPRISE

THE SAAS

Autonomous AI-vs-AI purple team security testing. 9 purpose-built vulnerable products in Docker containers — all original IP. Vulnerability discovery as a service. Continuous, not one-time. This is where the real money lives.
Continuous AI Purple Teaming 24/7 Autonomous
Purpose-Built Product Containers (9) Docker + Vulnerability Injection
Zero-Day Discovery Reports Actionable Intel
DoD Zero Trust Compliance NIST 800-207
API + Dashboard Access Full Integration
TARGET CUSTOMERS
Fortune 500 Security MSSPs Gov Contractors DoD / IC FinTech Healthcare IT
YEAR 1 TARGET
$50K/mo
10 customers x $5,000 avg contract
04

SAAS PRICING

Traditional purple team assessments cost $45,000+ for a single engagement. We deliver continuous, autonomous testing for a fraction of the cost with 24/7 coverage.

STARTER
$999
per month
  • 3 Docker product containers
  • Weekly AI purple team runs
  • Basic vulnerability reports
  • Email support
  • Dashboard access
  • Up to 5 team members
ENTERPRISE
$19,999
per month
  • Unlimited product containers
  • Continuous 24/7 AI testing
  • Dedicated Athelgard instance
  • Custom product onboarding
  • White-glove support + SLAs
  • NIST / CMMC compliance
  • Unlimited team members
  • On-premise deployment option
  • Executive threat briefings

Compared to $45,000+ for a single traditional purple team engagement, our Pro tier delivers continuous coverage for $60K/year -- a 10x value advantage with zero scheduling delays.

05

FINANCIAL PROJECTIONS

MONTHLY RECURRING REVENUE

Game SaaS
$5K
M1-3
$15K
M4-6
$30K
M7-9
$50K
M10-12
$80K
Y2 Q1
$120K
Y2 Q2
$150K
Y2 Q3
$180K
Y2 Q4
$500K
Y3
MONTHS 1-3
$5K
$60K ARR
Game launches free-to-play. Early battle pass + card pack revenue. Building player base. First SaaS demos to security teams.
MONTHS 4-6
$15K
$180K ARR
2-3 SaaS pilot customers onboarded. Academy premium tier launches. Game reaches 3,000 active players. Word-of-mouth in CTF communities.
MONTHS 7-12
$50K
$600K ARR
10 SaaS customers at $5K avg. Game reaches 10,000 players. First zero-day discovery published. PR + credibility surge. Academy mapped to CompTIA Security+.
YEAR 2
$150K
$1.8M ARR
25+ SaaS customers including 3 enterprise-tier. Game reaches 25,000 players. OSCP pathway complete. Government contracts pipeline. Series A ready.
YEAR 3
$500K
$6M ARR
50+ SaaS customers. Multiple enterprise and government deals closed. Game reaches 100,000 players globally. Full certification pipeline. Path to $10M ARR visible.
06

INVESTMENT THESIS

💰

TWO REVENUE ENGINES

The Game acquires customers at near-zero CAC through organic gaming virality. The SaaS converts enterprise security teams at $5K-$20K/month. Each engine de-risks the other. If one is slow, the other carries.

🔍

REAL ZERO-DAYS

This is not theoretical. Docker containers run purpose-built vulnerable products we coded and own. AI attacks real code — our code. Every vulnerability pattern discovered maps to real-world CWE categories. Published findings build credibility and make the product more valuable.

🎯

EDUCATION MOAT

Academy content maps to CompTIA Security+, OSCP, and CEH certifications. Players don't just play -- they earn real industry credentials. No other game does this. It creates retention no battle pass can match.

🔄

THE PIPELINE FLYWHEEL

Tier 3 discovers vulnerabilities. Tier 2 teaches them. Tier 1 gamifies them. Each layer feeds the next. More players = more data = better AI = more discoveries. This flywheel does not exist anywhere else.

🤖

AI-NATIVE COMPANY

8 AI employees. 45-voice creative audit panel. Athelgard brain running autonomous operations. This is not "we added AI" -- this is a company BUILT as AI-first from day one. Operating costs stay low.

📈

MARKET VALIDATION

Pentera raised $60M at $1B+ valuation for automated pen testing, approaching $100M ARR. They prove the market. We differentiate with the AI-vs-AI approach, continuous coverage, and the game-to-enterprise pipeline no competitor has.

07

COMPETITIVE LANDSCAPE

COMPANY APPROACH FUNDING ARR GAME PIPELINE AI-NATIVE
Pentera Automated pen testing $315M ~$100M No Partial
HackerOne Bug bounty marketplace $159M ~$50M No No
Cymulate BAS platform $141M ~$40M No Partial
AttackIQ BAS + MITRE ATT&CK $76M ~$30M No No
Hack The Box CTF / education $55M ~$25M Partial No
US (TBD) AI-AI Purple Team + Game + Academy Pre-Seed $0 (building) YES -- only one YES -- built AI-first

Key Insight: Everyone else does one thing. Pentera does automated testing. Hack The Box does education. We are the only company that connects real discovery, education, and gamification in a single pipeline. This is a category of one.

08

TEAM + AI WORKFORCE

8 AI EMPLOYEES (INTELLIGENCE: 6-7 ACROSS ALL DIMENSIONS)

🧠

Athelgard

Central AI Brain
🎨

Creative Director AI

Lore, Narrative, World-Building
🛡

Security Analyst AI

Vulnerability Research + CVE Analysis
📊

Data Scientist AI

Metrics, Analytics, Player Behavior

DevOps Engineer AI

Docker Orchestration + Infrastructure
📝

Content Writer AI

Academy Curriculum + CTF Scenarios
🎮

Game Designer AI

Balance, Economy, Progression Systems
📣

Growth Marketing AI

Player Acquisition + Retention

45-VOICE CREATIVE PANEL

Every major decision runs through a 45-voice audit panel representing diverse perspectives -- business strategists, creatives, critics, devil's advocates. This is our quality control and strategic governance. No human bias. Every decision pressure-tested.

10 HISTORIAN NARRATORS

Chronicle AI agents that document the evolving game world in real-time, creating living lore that responds to player actions. This creates content at a rate no human writing team could match and keeps the world feeling alive and responsive.

09

BUSINESS METRICS

MRR
$0
Pre-Revenue
Monthly Recurring Revenue
ARR
$0
Target: $1.8M (Y2)
Annual Recurring Revenue
PLAYERS
0
Pre-Launch
Active Game Players
SAAS CUSTOMERS
0
Target: 10 (Y1)
Enterprise Contracts
CAC (GAME)
~$0
Organic / F2P virality
CAC (SAAS)
$2,500
Target via content + events
LTV (GAME)
$51
Based on industry avg ARPU
LTV (SAAS)
$150K
$5K/mo x 30-mo avg life
LTV:CAC (SAAS)
60:1
Target ratio (>3:1 is great)
GROSS MARGIN
87%
Software + AI, low infra
BURN RATE
$8K
Monthly (AI employees = cheap)
RUNWAY
--
Months at current burn
10

UNIT ECONOMICS

GAME ECONOMICS

ARPU (Monthly) $5.00
Battle Pass Conversion 8-12%
Premium Academy Conversion 3-5%
Card Pack Revenue Share 22%
D30 Retention Target 15%+

SAAS ECONOMICS

Average Contract Value $5,000/mo
Customer Lifetime 30 months
Net Revenue Retention 120%+
Target Churn (Monthly) < 3%
Payback Period ~1 month
11

OPERATING COSTS

AI employees don't need salaries, health insurance, or office space. Our operational burn is a fraction of comparable startups. Here is our monthly cost structure:

Vercel + Supabase (Infrastructure) $500/mo
AI API Costs (DeepSeek + DALL-E + OpenAI) $2,000/mo
Docker Container Hosting (9 containers) $1,500/mo
Stripe Payment Processing (~2.9%) $500/mo
Domain + CDN + Misc $200/mo
Marketing + Community $1,500/mo
Legal + Compliance $800/mo
Founder Salary (minimal) $1,000/mo
TOTAL MONTHLY BURN $8,000

Compare to $50K-$100K/mo for a comparable human-staffed startup

THE ASK

$250K
Pre-Seed Round -- SAFE Note
$250K
RAISE AMOUNT
$3M
VALUATION CAP
31 mo
RUNWAY
12 mo
TO $50K MRR
12

USE OF FUNDS

Product Development (Game + SaaS) 40% -- $100K
AI Infrastructure + Docker Scaling 25% -- $62.5K
Go-to-Market + Community Building 20% -- $50K
Legal + Compliance + Security Audits 10% -- $25K
Reserve / Contingency 5% -- $12.5K
13

KEY MILESTONES

Q1 2026 -- NOW
Foundation Built
Game prototype live. 19 products mapped. AI employee system operational. 45-voice panel active. Athelgard brain running. Stripe integration complete.
Q2 2026
Public Launch
Game open beta. First 1,000 players. Battle pass and card packs live. SaaS MVP ready for pilot customers. First CTF tournament.
Q3 2026
Revenue Traction
5 paying SaaS customers. 5,000 game players. Academy premium tier with CompTIA Security+ mapping. First zero-day CVE published.
Q4 2026
Scale + Series A Prep
10+ SaaS customers, $50K MRR. 10,000 game players. OSCP mapping complete. Government pipeline opened. Begin Series A conversations.
2027
Series A + Expansion
$1.8M ARR. Series A raise at $15-25M valuation. Hire first human employees. International expansion. Partner with training programs (SANS, Offensive Security).
2028
Category Leader
$6M ARR. 100K game players globally. Government contracts signed. Recognized as the bridge between cybersecurity education and enterprise security testing.

THE BOTTOM LINE

The cybersecurity market is $188 billion and growing 12% annually. Pentera proved automated testing is worth $1 billion+. Hack The Box proved cybersecurity gamification works. Nobody has combined them.

We are building a company where AI discovers real vulnerabilities, an academy teaches humans about them, and a game makes cybersecurity the most exciting career on the planet.

This is the future. We are building it now.