KIN ACADEMY · WARM-UP III · CASE TWO-THIRDS← THE BOOKskip to the finding desk ↓

THE GRAVE LEDGER

Warm-up three · one rule of arithmetic, ten minutes EASY

🛡 Athelgard · Your Game Master

The clerk’s own rule is printed on the page: three shillings a soul. One row’s fee no longer agrees with its count. Recompute, find the row, and say what would prove you wrong.

She guides. She never guesses for you. The stamp is earned by your proof, not hers.

A parish clerk charges by the soul, and writes it down as he goes.

It is January 1793 at St Brannoc’s. The clerk enters each burial with the count of souls and the fee together — his rule printed on every page: three shillings a soul, entered at the same moment as the count. When the churchwarden audits the register, one row’s fee has grown after the seal went on — and no longer agrees with its own count.

How to crack it

  1. Recompute the seals. Recalculate all four, in order. Three match. One does not.
  2. Name the lie. Which row, and which field in it, was rewritten?
  3. Check the rule. Three shillings a soul — so no honest row’s fee can disagree with its count. The arithmetic tells you which field the seal is protecting.
  4. Say what would prove you wrong — one sentence in the box below.

The burial register

reading the register…

The sealing rule (straight from the register’s own page)

loading…

Your finding

The clerk’s seal press — check a seal without coding

You do not need to be a programmer to play. The press below recomputes any line’s seal right here in your browser — exactly what the guild’s rule describes. Press each seal; where the press and the register disagree, the seal is cracked. Then check the clerk’s rule to name which field was rewritten.